Dungeon Modifiers

Here is a list of dungeon modifiers:


 * Chests
 * Easy Chests: Chests in an Easy Chests dungeon have one lock less.
 * Hard Chests: Chests in a Hard Chests dungeon have one lock extra.
 * More Chests: More Chests greatly increases the chance of encountering chests.
 * More Items: Crates are more likely to contain items in a More Items dungeon.
 * No Items: Dungeons with this modifier have No Items.
 * Rich Chests: Chests in a Rich Chests dungeon contain extra loot.
 * Monsters
 * Bruisers: Monsters in a Bruisers dungeon are very slow, but hit very very hard.
 * Fast Monsters: Monsters in a Fast Monsters dungeon attack more frequently.
 * Fragile Monsters: Monsters in a Fragile Monsters dungeon take less damage to defeat.
 * Life Enchanted: All enemies in a Life Enchanted dungeon have Life Enchant.
 * More Monsters: Dungeons with More Monsters have significantly more monsters.
 * Power Enchanted: All enemies in a Power Enchanted dungeon have Power Enchant.
 * Power Monsters: Monsters in a Power Monsters dungeon hit much harder.
 * Tough Monsters: Monsters in a Tough Monsters dungeon can take significantly more damage.
 * Wanderers: Wanderers from other zones may visit this dungeon.
 * Traps
 * Fast Traps: Traps trigger more quickly in a Fast Traps dungeon.
 * More Traps: Traps are more common in a More Traps dungeon.
 * Powerful Traps: Traps in a Powerful Traps dungeon are more effective.
 * Magic
 * Antimagic: Spells do less damage in an Antimagic dungeon.
 * Firestorm: Creatures in a Firestorm dungeon are immune to Fire but vulnerable to Ice.
 * Frozen: Creatures in Frozen dungeons are immune to Ice but vulnerable to Fire.
 * Grounded: Creatures in a Grounded dungeon cannot be shocked.
 * Power Magic: Spells do more damage in a Power Magic dungeon.
 * Misc
 * Dark: Visibility is reduced in a Dark dungeon.
 * Enchanted: Enchanted dungeons have a higher chance of Enchanted Monsters and Ultrachests.
 * Gym: You gain twice as much Power from matching in a Gym dungeon.
 * Martial: Swords deal extra damage in a Martial dungeon but staves deal less.
 * Misty: Chests and small monsters are effectively invisible in a Misty dungeon.
 * Short: In a Short dungeon the distance between segments is reduced by 50%.
 * School: You gain twice as much Thought from matching in a School dungeon.
 * Vulnerability: Your shield has no effect in a Vulnerability dungeon.
 * Wizardly: Staves deal extra damage in a Wizardly dungeon but swords deal less.